|ISSUE 25||October 2001 | updated 10/16/01|
Education of an E-Designer
how do we teach (& learn) this stuff?
As he's done with his many other books (The Education of a Graphic Designer, Design Dialogues, Design Literacy, etc.) Steven Heller has gathered a batch of short essays sure to leave you nodding in agreement on one page and wincing in disbelief on the next.
You'll find divergent viewpoints on the importance of: learning programming, working collaboratively, viewing design more broadly, viewing design more narrowly... and so on.
Interactivity is not an elective. (Melissa Niederhelman)
and a whole lot more.
Principles of Interactivity
The Education of an E-Designer isn't going to end your confusionwell, it hasn't for mebut it will let you know that you're not alone in trying to make sense of it all. Better yet it will give you at least a couple of "Aha!" moments when some else is able to put into words the ideas you've been wrestling with.
Try this experiment sometime. Go to your local library and look at the Photography or the Film section. You'll see shelf after shelf of books about understanding, learning and teaching these subjects. Now look for the section on New Media, or Web Design, or Interactive Media. The selection is much smaller, and what you'll find is mostly about learning specific software.
Learning specific software is the easy part. We need to learn to understand and appreciate digital media so that we can learn to teach it. The Education of an E-Designer provides an overview of many ideas currently crashing around in the "digital mosh pit" design has become. It deserves a place on your bookshelf.
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