Interactive
Graphic Design
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Issue
18
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2000
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Interactive
Graphic Design (Art 302/402)
Choose a concept that you would like to communicate visually, that can be demonstrated over time, and involves change of form or position in space. Begin by thinking about and deciding on a set of parameters for your shape changes. You may want to explore the permutations of an individual shape in motion and transformation, or a group of shapes and their interactions, or a combination of these.
PROJECT
2 Text & Sound
Sound adds a new dimension to interactive work. As in using motion, it can underscore an idea or add depth to a message, or it can be used to create aural background or texture. Vocal sounds communicate quite differently than sound effects, or musical instruments. Choose a concept to explore with text and sound. The text can make sense, as in a passage of a poem, or the US Constitution, but you may also choose to use text in a more abstract way. You are encouraged to record your own sounds, using SoundEdit 16, but you may also sample very short phrases from CDs, or download sounds from the web. You may not capture a soundtrack and use that for your work. Sound files can be big, so use smaller files to keep your overall movie file small. One of the main objectives of this project is to examine the interactions and relationships between text / reading and sound / hearing. You will continue learning animation tweening techniques and learn the basics of sound capture, manipulation and use.
PROJECT
3 Narrative Layers
Choose a specific subject (an actual thing or place) rooted in your immediate environmentthat is in the Mankato or MSU community. Spend time brainstorming ways to communicate ideas about your subject. Think about relating to several different audiences, young, not-so-young, old. Write about the thing or place from different viewpoints.
The information you provide should be both direct and tangential. Your project should incorporate text, image, and motion. You may choose to incorporate sound also, but keep this minimal if you do. The piece should communicate its narratives primarily on interactive, visual, textual levels. Think about using multiple voicesÉfirst, second, third person. Think about the differences between monologue, dialogue, and multivoiced conversation. An interactive work can simulate conversation between the user and the interface. Writing with all of theseor other approaches to a single place or thing will spark ideas about visuals you can incorporate to strengthen your narrative. Construct your interactive narrative so that the user may experience several paths through the work. You will be using links or buttons that the user can click on or rollover. These links will take your user to another section of your work. Think about the kind of experience you want your user to have. This will help you design your interfacethe look of it, and the nature of their experience. Think about the digital world, the Internet, computers in general, the magic, the problems. You, as the creator of an interactive interface, have a certain amount of control over the user, but not complete control. Your piece should be about the place or thing in your community and relate to the nature of interactivity. Diana Black is an Assistant Professor of Graphic Design at Minnesota State University, Mankato, MN Email: diana.black@mnsu.edu Support
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