This Way to the Web, Print Designers!
By Khoi Vinh
Some of my best friends are print designers. Really. Here in New York, there’s a vague segregation between online and offline designers, but the local design community is still sufficiently cozy — and the island of Manhattan sufficiently small — that it’s not unusual for print and digital designers to intermingle freely. Dogs and cats, living together. Insane but true.
It’s great, actually. Especially for me. While I have an obvious partiality towards all things digital, my romance with graphic design originally started with print, obviously. That’s all we had in the pre-TCP/IP dark ages. I enjoy the two worlds immensely, even if I do believe the one is going to completely decimate the other like an atom bomb before the decade’s out. Kidding!
Over the past few years, too, I’ve come to see that the purpose of my career (in at least one aspect) is to do what I can to help bridge the two worlds. Part of this is my design sensibility, which hopes to borrow the best of print to help inform the evolving digital world in a way that’s true to the new medium. Part of it is the mission that I set out for myself when I joined the board of directors at AIGA New York, which to me plays a crucial role in our industry’s transition. And part of this is the fact that I work at a company that employs dozens of print designers even as we’re transforming ourselves into a digital enterprise.
START ME UP
All of which is prologue to answering a question that I get frequently from print designers: “What do I have to learn in order to do Web design?”
What most people asking this question are looking for is a simple, tactical list of the hands-on skills necessary to work on the Web, a set of discrete tools to acquire that will outfit them for a new environment. More often than not, they feel drawn to Flash as a starting point, in part because it seems to allow the closest approximation of the print designer’s pasteboard: the ability to specify virtually any typeface, a high degree of fine-grained control over the spatial layout of elements, an emphasis on visual invention, and a fairly straightforward way to animate normally static graphic design conventions.
Flash is wonderful, and I think it has its place. But I think it’s absolutely the wrong way to start learning how to work on the Web. It leads too easily to the assumption that a similar amount of authorial control can be exerted in online design as can be achieved offline — which is a fallacy.
It’s far more expedient, to me, to learn HTML and CSS — the foundation for everything — and to learn how to code a simple Web page using those skills (rather than opting for a WYSIWYG tool like DreamWeaver).
BOOKS FOR BEGINNING WEB DESIGNERS
In fact, when this question is posed to me, I literally do recommend Peachpit Press’ surprisingly excellent “HTML, XHTML and CSS Visual QuickStart Guide” by Elizabeth Castro which is as basic and elemental a primer on how a Web page is put together as anything else available. I like to keep my copy on the bookshelf next to my desk, and I still refer to it from time to time — I’m not afraid to admit it.
I’ll also recommend the aging but still remarkably instructive “Eric Meyer on CSS,” which takes a task-based approach to teaching the conceptual basics of Cascading Style Sheets to newcomers. It’s true that this book predates many Web designers’ current preoccupation with semantic integrity. But for someone coming online who just wants to understand how the leg bone is connected to the hip bone, it’s an invaluable starting point.