“What do I have to learn in order to do Web design?”
Class web page“Flash is wonderful... But I think it’s absolutely the wrong way to start learning how to work on the Web.”
What most people asking this question are looking for is a simple, tactical list of the hands-on skills necessary to work on the Web, a set of discrete tools to acquire that will outfit them for a new environment. More often than not, they feel drawn to Flash as a starting point, in part because it seems to allow the closest approximation of the print designer’s pasteboard: the ability to specify virtually any typeface, a high degree of fine-grained control over the spatial layout of elements, an emphasis on visual invention, and a fairly straightforward way to animate normally static graphic design conventions.
Flash is wonderful, and I think it has its place. But I think it’s absolutely the wrong way to start learning how to work on the Web. It leads too easily to the assumption that a similar amount of authorial control can be exerted in online design as can be achieved offline — which is a fallacy.
It’s far more expedient, to me, to learn HTML and CSS — the foundation for everything — and to learn how to code a simple Web page using those skills (rather than opting for a WYSIWYG tool like DreamWeaver).
Still, even these basics are the second step, in my view. The prerequisite for doing something meaningful with any of these skills — HTML, CSS, Flash or whatever — is first embracing the medium as something different from print. Indeed, there’s no point in learning these skills unless as a print designer you’ve made a prior shift in your understanding of how design works in digital media. Specifically, come to grips with the fact that, on the Web, design is not a method for implementing narrative, as it is in print, but rather it’s a method for making behaviors possible.
More often than not, the reflexive approach that I’ve seen print designers take on the Web is to treat it as a vehicle for print-based design practices: fixing type sizes, specifying typefaces, ignoring usability and expediency, and perhaps most notoriously making the assumption that, over time, users will come around to a print-focused way of consuming content.
In my experience, none of those tactics work. Their all-around ill-suitedness tends to boil over to frustration when print designers realize that, by and large, there’s little room for visual virtuosity online. Which is to say, the Web is not commonly an effective tool for highly expressive displays of typographic, photographic or illustrative skill. Looking for opportunities to execute the sort of improvisational and dramatic creative visions that we see in printed periodicals, for instance, is likely to be an exercise in disappointment.